In the world of Audiball, sounds become audible when tiny spheres known as “audiballs” pass through them. Use your guitar controller in a completely new way as you trigger sounds to guide the audiballs through each track, producing music as you go. Go slow or go fast. Steer audiballs away from obstacles or use them to your advantage. The game’s soundtrack dynamically changes depending on how you decide to play, meaning each time you play results in a new audiovisual experience.
Audiball is available now on Xbox Live Indie Games for the low price of $0.99! Click here to go to the Xbox Live Marketplace and download the demo or buy the game. You can play without a guitar controller, too.
MTV Multiplayer featured Audiball as the inaugural title of their “Xbox Live Indie Games Showcase.” Quotes from the article:
- “Audiball is the kind of title that justifies the whole Xbox Live Indie Games initiative.”
- “…takes the idea of music-as-gameplay well beyond this generation’s rhythm games.”
- “Audiball is moving you beyond the simple single-melody structure of Rock Band and teaching you how to track a fugue, a much tougher and more satisfying activity.”
- “If you’re a fan of rhythm games and have a Guitar Hero controller you’d like to find a new use for, it’s a must-play.”
Quotes from Destructoid’s 7/10 review of Audiball:
- “Audiball is a competent puzzle game with a refreshing style.”
- “The last level…is perhaps the most striking example of good design coupled with decent puzzle gameplay.”
- “Neither repetitive nor distracting, the songs and sounds of the game add to the experience…”
- “For 200 Microsoft Points, it’s hard to find a reason not to buy this game if you’re a puzzle fanatic armed with a plastic peripheral.
Other articles about Audiball:
- “Students Launch Audiball, an Xbox Live Community Game” – Georgia Tech Newsroom
- “Audiball: Students Strum to a New Note” – The Technique
- “Audiball (Review)” – Altered Confusion
- “Audiball” – XNPlay
The game’s announcement trailer as posted across the internet:
Audiball was my first attempt at game design, and although the game turned out well overall, there are plenty of things I would change if I could do it again. I wrote up a fairly lengthy postmortem detailing the game’s production process from start to finish. It was a great learning experience, and I’ll always be grateful for it.
A few players have asked for the game’s soundtrack, so here it is for download. Individual tracks are below in MP3 format, or you can download a ZIP of the whole thing here: [Download 9.2 MB]