It’s one of those “half-full, half-empty” things, you know?Â I’m getting into the full swing of the next project from Indiecisive Games. We’re still waiting for Audiball‘s sales results, but it’s never too early to act on a good idea. I’m excited about working on a new game. On the other hand, I’ve enjoyed being able to relax, catch up on sleep, and have a social life over the past two months and the nature of the job means I have to give some of that up (most likely the unimportant stuff like sleep).
The biggest lesson learned from developing Audiball was that deadlines aren’t a good thing like professors will have you believe. Any amount of good they do in “motivating” you to work is quickly erased by the hundreds of hours of sleep you have to give up to meet said deadline. I now fully understand the ideology behind “Valve Time,” or Blizzard’s motto of “it’s done when it’s done.” With this indie company I’m working for myself, right? There’s no reason to drive ourselves crazy by saying it has to be completed by such and such a date.
And to any of the companies I applied for an internship with who may be reading this, I’m actually just kidding, I’m really good at following deadlines, and usually I like to finish stuff early because that’s a desirable trait for a hiree. 😉